![]() ![]() What do you mean repetitive pricing? ITEM PRICINGĪ repetitive price is a price that is not found worthy for that particular item by the general public, thus resultingĮXAMPLE: Light shard at this exact moment costs 10 crowns for 1 shard. This usually means that either the general public has lost interest in the material because theĭemand is smaller than the supply causing material prizes to drop for that material, or the price you ask The material profit is theoretical because just like every market there will be times when prizes of these items riseĪnd fall, so the materials I sell now may not be worth much over a few months, however because I trade materials and haveĭone many level runs I have and constantly gain a stream of fresh new materials to replenish my stocks andĮffectively keep selling and making profit form several different materials at a time.ĪLSO: Typically materials do not sell immediately, it can take a day or two and sometimes they don't sellĪt all. Now the above two formulas are the ones I use to understand and calculate the profit I make from using 100eĪnd comparing the amount of crowns I would've spend and the amount of crowns I gain from level runs TOTAL PROFIT FOR 100e = ACQUIRED CROWNS OF TOTAL LEVELS PLAYED FROM 100e - PRICE OF ENERGY FOR 100e + THEORETICAL MATERIAL PROFIT LEVEL PROFIT = ACQUIRED CROWNS OF LEVEL - PRICE OF ENERGY USED FOR LEVEL(this varies per day in terms of crowns) + THEORETICAL MATERIAL PROFIT The second one represents the total amount of profit you make after playing through 100e (theoretical) The first formula is connected to the money you make on the level inside the clockworks which you play. The goal is to make enough crowns to buy 100 energy when you spend 100 energy and make a profit next to it. The theory behind this method is quite simple.īefore you can do the above though, you have to be able to understand how you are making profit out of your To effectively gain profit out of this you will need to be able to make comparisons, adapt to the needs of the market and be competitive while not being repetitive(in terms of pricing). Why stable? Because unlike Energy trading where you solely depend on one item (in this case energy) with an unstable price, as a material trader if one of the items you sell falls in price and your income takes a leap you can simply start trading other items, because the auction house has literally 100's of items from which you can choose to buy/sell. The auction house is a place where every player can go and sell or buy items for crowns.This is the basis of this method,because this is how we will make profit both in long as well as short terms.Īnd although you won't get as much profit out of it as Energy traders, you will have a stable and reliable secondary source of income next to doing level runs. However it will help you go through the game with a bit more crowns in your pocket if you use it correctly. Instead you will need a healthy dose of logic and planning.īEFORE YOU CONTINUE: please note that as a beginning player this method will not make you 1337 uber h4xxor! rich, Is simple and does not require any vast knowledge of economics, nor the use of real life money, The following text may be a bit long, but I believe it may be worth the read. Trading skills in game and specifically target the SK auction house as a stable base of general in game income. Hallo everyone, my name is Nexafor and this is a small guide I've made to help you understand and/or improve your 5.1 The difference between player to player trades and the Auction House.5 What do you mean repetitive pricing? ITEM PRICING. ![]()
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